i'm not talking about the yellow dude who's got a penchant for devouring disembodied spirits and little dots around tight corners and mazes, who also recently made a cameo appearance on google.. i mean THIS PACMAN.
this guy has always stood out to me and is one of my favorites, because of his ridiculously awesome and creative sketches, among other mighty abilities he wields in the name of art. check out his website, his blog, or his deviantART. i'll let the pictures speak for themselves.
anyways, the man was awesome enough to get back to me and respond to some interview questions - i tried to refrain from geeking out too hardcore, and smothering the dude with random questions, and keep it oriented towards the class i was taking. here it is for your reading pleasure:
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-How/When did you first get serious about creating art?
I always knew that I wanted to do something with art but it wasn't until high school that I
started to get recognition for what I was doing so I decided to pursue art as a career.
-Do you have any "art heroes" out there at the moment who get you pumped to draw and create? who and why?
-I love seeing people like MF Doom, Fat Jon, and that really fluid graffiti-esque flow show up in your scribbles and doodles. Would it be safe to assume that the whole Hip Hop movement has a strong affect on your style and/or your subject matter? What are some things that you'd say have the strongest influence on your style, and what you like to doodle in general?
-You seem to have a really good balance between great line quality, and awesome rendering. I see you pushing stuff both ways. From pieces with strong graphic design elements, to a more rendered and modeled look, and also achieving interesting and fun results inbetween from mixing the two. Could you tell me (as much as you want) about your process - getting your line quality, rendering, use of texture?
-Could you walk me through the basics of what you do to take something from an idea to a finished product? (I feel like this question seems sort of repetitive of the previous one, but I mean, just an overview of how you work from start to finish - without going into the specific details of the linework, etc, if that makes sense.)
take it from there. It's a lot of trial and error and sometimes the final image ends up looking completely different than what I had first imagined.
-How much would you say your traditional foundation plays a part in what you're able to do digitally?
-Are there any weaknesses you see to doing things digitally, or things that you try not lose from your traditional work?
-Since you've started working digitally, have you seen your style change progressively in any ways?
-What advice would you like to pass on to anyone at novice or intermediate
Practice as much as you can. I started using Photoshop when I was 13 years old. Just playing around getting to know the program. Once you know what the program can do, the possibilities are endless. There are even different ways to get the same result. Look for online tutorials if you're stuck, as you'll learn something new that would then develop into your own personal technique.
-Any advice you'd like to pass on to somebody just trying to "get themselves out there" more, for freelance opportunities, comics, toys, ANYTHING, from your experience - I just want to help create and promote all things awesome and positive through any creative powers I happen to possess!
-Finally, are there any shout outs, current/future projects out there you're working on you can talk about, or anything else that you recommend us keep an eye out for?
There will be a few of my tutorials published on a couple of issues of Digital Artist magazine coming out in the next couple of months. And if you ever fly on Virgin America Airlines, take a look at my illustrations on the safety manual :]
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i actually got a lot out of this - there was some good stuff in there that i hadn't really thought about or tried before.. plus it was awesome to actually interact with one of my idols on a more personal level. heh.
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